Westland Adventures

Farm House.

The group awakens to the blackest clouds any of them can remember. A quick breakfast, followed by a quick examination of the ground shows the visitors in the night were a large pack of Wolves. The group press on towards the coast, and soon find a farm that matches the basic descrption for the alternate bandit camp. Two riding horses are tied up outside the rear entrance to the farm, still with saddle and tack on. As the rain begins to fall, a quick search reveals the farmhouse to be empty. Black Petre takes things into his own hands, firing a shot into the roof, stating that if they can’t find anyone, maybe that will help the bandits find them. Within moments, a secret door in the bedroom area swings open, revealing a couple of the foul bandits. Seeing the party, the bandits retreat into the secret room, yelling out “Intruders!” Battle ensues, with Black Petre firing shot after shot, Everest leaping across a set of stairs with great skill and the rest of the party moping up the remains. One of the bandits slumps to the ground, unconcious but still alive. The group tie him up, to answer questions later.

Heading down the stairs, the group find themselves in a poorly stock wine cellar, and what looks like a natural crack in the bedrock, further investigation reveals this has been widened out to allow passage by humans, and the group continues its exploration. They find a room with overturned tables acting as crude barricades, and behind the tables, more Bandits. Combat is joined, with pistol shots from Black Petre and more acrobatics from Everest, but Hal and Delphin really raise the temperature with a couple of fire spells that torch a bandit and scorch the rest of the room. Brian gets in a few sneaky stabs and the bandits are done for.

While the group explore the dining room and attached kitchen area, Black Petre finds some bedrooms and Everest gives into his wanderlust, searching down a second corridor. Everest finds a door beyond which he can hear some voices, and once he gathers the party, prepares to give the go signal to storm the room. Not wanting to wait, Black Petre kicks the door off its hinges, making it slam loudly into the room. At the far end of the room, a tall man in a large floppy hat snarls out a few words “Kill them Tom” before turning and leaving. Black Petre swiftly moves into the room, avoiding attacks from two bandits by the door. Everest is unleashed into the room, moving towards the wild eyed cackling fellow called Tom. Tom’s response is to shift slightly for a clear line of sight, and them shoot at Black Petre, who takes it badly and falls to the ground, dying. Swords clash, bandits die, Delphin saves Black Petre from perishing and at the end, the party watch Mad Tom fall to the ground, unconcious.

Black Petre recieves enough healing to bring him around, his first action is to walk over to the unconcious form of Mad Tom and end his pitiful life. The group continue looking for Mister Floppy Hat, but only find a couple of bedrooms and some chests containing the bandit’s spoils. After a few minutes of searching the group discover a secret passageway to the surface, emerging in a pig pen. The pigs are running loose, and one of the riding horses is gone. Mr Floppy Hat has escaped.

A message on a desk in one of the bedrooms is addressed to a “Desmond”. It talks about part one being completed, part two nearly done, and is signed with a stylised black wing. The group gather in the farm house again, and interview their prisoner. He reveals that Mr Floppy Hat goes by the more normal name of Desmond Arbath, and was the one who gave Mad Tom his orders. The group decides to taken over the running over the farm, leaving Brian behind to oversee it, and to keep the ex-bandit in line. Hal seemed very keen on having somewhere safe and secure to fall back to. Leaving a single horse behind, Hal, Petre, Everest and Delphin headed towards the north, where they cross a river and see at last the outline of Barad Tol in the distance.



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